SenseHarmony is a mobile application designed to monitor and help regulate sensory perception in adults through personalised sensory diets. The project focuses on addressing the gap in research surrounding sensory regulation in the general adult population.
Problem
We all react to sights, sounds, and textures differently—sometimes craving them, s
ometimes feeling overwhelmed—but most don’t realise how these affect our well-being.
While tools exist for children or adults with ASD or ADHD, there’s little support for
the general adult population to manage these sensory challenges.
Why this matters?
Many adults deal with stress, fatigue, burnout and distraction caused by sensory overload but don’t realise the connection.
Since existing solutions focus on children, adults are left to manage these challenges alone.
Solution
SenseHarmony - A mobile app that helps adults recognise triggers and create personalised activity plans—simple, structured exercises to reduce overwhelm and improve daily comfort.
UX Designer and Researcher
3 months
Adults (18-60 years) seeking to improve sensory regulation in daily life.
A convergent mixed-methods approach was chosen, combining quantitative data from a survey with qualitative insights from semi-structured interviews and usability testing. This method enabled the triangulation of data to provide a comprehensive view of adults' sensory processing needs and app usability.
Sensory diets are structured sets of activities tailored to an individual's sensory profile, originally used for children but now explored for adult applications in this study.
4 themes emerged from thematic
analysis of the interview data -
1.Sensory Triggers, 2. Sensory Behaviours, 3. Impact
on Daily Life, 4. Coping Mechanisms
Concept Testing
was conducted where participants were shown initial wireframes and were asked to interact
with the initial prototype. This was followed by a follow-up interview which gathered
feedback on their experience.
Affinity Mapping was used for analysing feedback.
Themes such as initial impressions, usability, layout, design and content were
explored through the feedback. The feedback was later analysed and used to design
high-fidelity mock-ups.
Usability testing was conducted on 5 participants. Coperative Evaluation with task-based usability testing sessions were conducted where the participants were asked to perform 5 different tasks.
Affinity Mapping was used to analysed feedback from both concept and usability testings.
3 common insights were identified in the testing phase:
Issues with small buttons, text-heavy content.
Need for a greater ability to adjust sensory diet timings and personal sensory diets.
Knowledge screens were overwhelming, need for different formats for learning.
Upon triangulating the results, 3 common themes emerged from both qualitative and quantitative data.
Questionnaires, Interviews, Usability testing highlighted a significant gap in the awareness of sensory processing and terms
Auditory, Vestibular and Olfactory stimuli consistently emerged as triggers across interviews and questionnaire.
Both concept and usability testing showed a strong interest in personalised activities in SenseHarmony.
This project gave me hands-on experience in making thoughtful, user-centred design decisions—grounded in real feedback, behavioural insight, and practical constraints.