SenseHarmony is a mobile application designed to monitor and help regulate sensory perception in adults through personalised sensory diets. The project focuses on addressing the gap in research surrounding sensory regulation in the general adult population.
SenseHarmony is a mobile application designed to help adults regulate their sensory perception through personalised sensory diets. Sensory processing refers to how we interpret sensory inputs from the environment, including the five basic senses as well as proprioception, interoception, and vestibular systems. Sensory regulation involves managing these inputs to prevent overstimulation (hypersensitivity) or under-stimulation (hyposensitivity).
Sensory diets are structured sets of activities tailored to an individual's sensory profile, originally used for children but now explored for adult applications in this study.
While tools and resources exist for children with sensory processing difficulties, there is a lack of solutions geared towards adults in the general population. Many adults are unaware of sensory regulation terms and the activities available to help manage their sensory sensitivities. The goal of this research was to develop a mobile app that provides personalised sensory diets for adults, bridging this gap and offering sensory management support.
A convergent mixed-methods approach was chosen, combining quantitative data from a survey with qualitative insights from semi-structured interviews and usability testing. This method enabled the triangulation of data to provide a comprehensive view of adults' sensory processing needs and app usability.
Sensory diets are structured sets of activities tailored to an individual's sensory profile, originally used for children but now explored for adult applications in this study.
4 themes emerged from thematic
analysis of the interview data -
1.Sensory Triggers, 2. Sensory Behaviours, 3. Impact
on Daily Life, 4. Coping Mechanisms
Concept Testing
was conducted where participants were shown initial wireframes and were asked to interact
with the initial prototype. This was followed by a follow-up interview which gathered
feedback on their experience.
Affinity Mapping was used for analysing feedback.
Themes such as initial impressions, usability, layout, design and content were
explored through the feedback. The feedback was later analysed and used to design
high-fidelity mock-ups.
Usability testing was conducted on 5 participants. Coperative Evaluation with task-based usability testing sessions were conducted where the participants were asked to perform 5 different tasks.
Affinity Mapping was used to analysed feedback from both concept and usability testings.
3 common insights were identified in the testing phase:
Issues with small buttons, text-heavy content.
Need for a greater ability to adjust sensory diet timings and personal sensory diets.
Knowledge screens were overwhelming, need for different formats for learning.
Upon triangulating the results, 3 common themes emerged from both qualitative and quantitative data.
Questionnaires, Interviews, Usability testing highlighted a significant gap in the awareness of sensory processing and terms
Auditory, Vestibular and Olfactory stimuli consistently emerged as triggers across interviews and questionnaire.
Both concept and usability testing showed a strong interest in personalised activities in SenseHarmony.